AI Insights · Timothy · January 2022
Top 5 Basketball Games in France Q4 2021: Performance Analysis
An overview of the top 5 basketball games in France during Q4 2021, detailing trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top basketball games on the unified platform in France showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at how these games performed:
Basketball Arena - Sports Game experienced a dynamic quarter in terms of downloads, starting strong with 13.7K in late September and peaking at 22.1K in mid-October. The game saw a decline in weekly downloads towards the end of the year, settling at 9.8K in late December. Revenue-wise, it peaked at around $3.2K in early November, but then gradually decreased, closing the year with approximately $1.3K in the final week. Active users grew from 46.7K in late September to a peak of 62.7K in late October, before declining to 44.1K by the end of December.
Hooper Hooper saw its highest weekly downloads at 47.4K in early October, before experiencing a significant drop to 11K by early November. Active users mirrored this trend, peaking at 66.5K in mid-October and then steadily declining to approximately 11.2K by the end of December.
Jump Dunk 3D had fluctuating download numbers, with notable peaks at 17.8K in late October and 13.8K in mid-December. Revenue remained minimal throughout the quarter, generally under $15 per week. Active users peaked at 41.6K in early November but saw a decline towards the end of the year, closing at around 30K in the final week of December.
NBA 2K Mobile Basketball Game showed consistent performance in revenue, peaking at roughly $7K in late December. Download numbers saw an upward trend, starting at 4.6K in late September and reaching 12.1K by the end of the year. Active users followed a similar pattern, increasing from 12.8K in late September to 23.5K in the final week of December.
Basketball Stars™: Multiplayer maintained steady download numbers, peaking at 9.6K in the last two weeks of December. Revenue showed minor fluctuations, with the highest at approximately $1.3K in mid-October. Active users steadily increased, starting at 22.4K in late September and peaking at 30.9K by the end of December.
These insights are sourced from Sensor Tower, where more detailed analytics on app performance can be found.